![]() ![]() Now all hitpoints for all plane parts like the rudder, elevator, wings, engine, fuselage, stabilizers etc have been thoroughly recalculated based on the hitmap size of the parts, the materials the fighter was constructed of in real life, reported fragility/ruggedness, blueprints etc. Firstly all hitmaps have been completely rebuilt based on blueprints and "x-ray" drawings of all the WW2 fighters in Warbirds. Even fighters of the same series could have completely different hitpoint setups relative to each other. The lightly constructed A6M Zero could take the same amount of bullets as the huge P-47 Thunderbolt, a plane renown for it's ruggedness. When looking into the hitpoints setup for fighters in Warbirds it was quickly evident that they had been set quite arbitrary (note: understatement) for the various fighters by several different designers during the long life of this flight simulator. This fix will make it easier to take off from carriers with heavier loads. The landing gear still causes much drag when extended and reduces acceleration in a dive, but no longer unrealistically so. Landing gear dragco has been reduced down to more logical numbers. This to better represent the complex flaps mechanism of the Hellcat which had the flaps lower to varying angles, depending on the planes relative airspeed. Time increased before the oil tank goes empty when leaking oil, now on par with other radial engines.įlaps now also have a 20° setting. See further down for details.įull rehaul of the Ki-84-Ia flightmodel. = Ki-61-I Hien (Flying Swallow), "Tony" series =-įull rehaul of the Ki-61-Ib and Ki-61-Ic flightmodels. ![]()
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